Maori Warrior Character
The concept for this character was created by the talented artist: Rubin Chung. Zbrush and Maya were used to bring the design to life (modelling and sculpting of the high and low poly assets). The Warrior was Polypainted in Zbrush, and further textured in substance painter, this includes the baking of normal maps. This piece was rendered using Arnold.
The concept for this character was created by the talented artist: Rubin Chung. Zbrush and Maya were used to bring the design to life (modelling and sculpting of the high and low poly assets). The Warrior was Polypainted in Zbrush, and further textured in substance painter, this includes the baking of normal maps. This piece was rendered using Arnold.
Low Poly Model was Rigged using Quick Rig in Maya, skin weights were adjusted accordingly.
High Poly Mesh for this character was sculpted in Zbrush.