Modeling was completed in Maya and Zbrush. Textures were painted in Adobe Substance Painter 3D Painter.
Shaders were created in Unreal Engine 5. Cinematic Renders were done to create final turntable and beauty shots. Spotlight with a Material Light Function was implemented to mimic underwater lighting distortion.
UE5's Niagara Emitter System was utilized for Bubble Effect.
3D Art based on concept Art by Lucy Feng. You can find Lucy's work here www.fenglucy.com/ and on Instagram www.instagram.com/lucystilldraws/