JENNY BERMAS
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  JENNY BERMAS
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Modeling was completed in Maya and Zbrush. Textures were painted in Adobe Substance Painter 3D Painter. 
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Shaders were created in Unreal Engine 5. Cinematic Renders were done to create final turntable and beauty shots. Spotlight with a Material Light Function was implemented to mimic underwater lighting distortion. 
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UE5's Niagara Emitter System was utilized for Bubble Effect. ​

3D Art based on concept Art by Lucy Feng. You can find Lucy's work here www.fenglucy.com/ and on Instagram www.instagram.com/lucystilldraws/
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